There are copies of the following titles in the makerspace Box folder (and in the Cornell library catalog in some instances):
Getting Started with Raspberry Pi by What can you do with the Raspberry Pi, the affordable computer the size of a credit card? All sorts of things! If you're learning how to program--or looking to build new electronic projects, this hands-on guide will show you just how valuable this flexible little platform can be. Updated to include coverage of the Raspberry Pi Model B+, Getting Started with Raspberry Pi takes you step-by-step through many fun and educational possibilities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more. In Getting Started with Raspberry Pi, you’ll: Get acquainted with hardware features on the Pi's board Learn enough Linux to move around the operating system Start programming in Python and Scratch Draw graphics, play sounds, and handle mouse events with Pygame Use the Pi's input and output pins to do some hardware hacking Discover how Arduino and the Raspberry Pi can work together Create your own Pi-based web server with Python Work with the Raspberry Pi Camera Module and USB webcams
Publication Date: 2015
Make - Getting Started with Sensors by To build electronic projects that can sense the physical world, you need to build circuits based around sensors: electronic components that react to physical phenomena by sending an electrical signal. Even with only basic electronic components, you can build useful and educational sensor projects. But if you incorporate Arduino or Raspberry Pi into your project, you can build much more sophisticated projects that can react in interesting ways and even connect to the Internet. This book starts by teaching you the basic electronic circuits to read and react to a sensor. It then goes on to show how to use Arduino to develop sensor systems, and wraps up by teaching you how to build sensor projects with the Linux-powered Raspberry Pi.
Publication Date: 2014-08-24
A Raspberry Pi-Controlled Robot by Make a Raspberry-Pi Controlled Robot teaches you how to build a capable and upgradeable personal robot for around $100. You'll learn how to control servos, respond to sensor input, and know where your bot is using GPS. You'll also learn many ways to connect to your robot and send it instructions, from an SSH connection to sending text messages from your phone.
Publication Date: 2014-12-04
Basic Arduino Projects by This companion book to MakerShed's Ultimate Arduino Microcontroller Pack provides 26 clearly explained projects that you can build with this top-selling kit right away--including multicolor flashing lights, timers, tools for testing circuits, sound effects, motor control, and sensor devices. With the Ultimate Arduino Microcontroller Pack, you'll find everything from common components such as resistors and capacitors to specialized sensors and actuators like force-sensing resistors and motors. The kit also features the Arduino Uno Microcontroller and a MakerShield, the definitive prototyping shield for Arduino. Build 26 cool mini Arduino projects and gadgets Work on projects that are both instructive and have practical application Get circuit diagrams and detailed instructions for building each project Understand circuit design and simulation with easy-to-use tools
Publication Date: 2014-03-14
Make - Sensors by Make: Sensors is the definitive introduction and guide to the sometimes-tricky world of using sensors to monitor the physical world. With dozens of projects and experiments for you to build, this book shows you how to build sensor projects with both Arduino and Raspberry Pi. Use Arduino when you need a low-power, low-complexity brain for your sensor, and choose Raspberry Pi when you need to perform additional processing using the Linux operating system running on that device.You'll learn about touch sensors, light sensors, accelerometers, gyroscopes, magnetic sensors, as well as temperature, humidity, and gas sensors.
Publication Date: 2014-06-02
Making Things Talk by Make microcontrollers, PCs, servers, and smartphones talk to each other. Building electronic projects that interact with the physical world is good fun. But when the devices you've built start to talk to each other, things really get interesting. With 33 easy-to-build projects, Making Things Talk shows you how to get your gadgets to communicate with you and your environment. It’s perfect for people with little technical training but a lot of interest. Maybe you're a science teacher who wants to show students how to monitor the weather in several locations at once. Or a sculptor looking to stage a room of choreographed mechanical sculptures. In this expanded edition, you’ll learn how to form networks of smart devices that share data and respond to commands. Call your home thermostat with a smartphone and change the temperature. Create your own game controllers that communicate over a network. Use ZigBee, Bluetooth, Infrared, and plain old radio to transmit sensor data wirelessly. Work with Arduino 1.0, Processing, and PHP—three easy-to-use, open source environments. Write programs to send data across the Internet, based on physical activity in your home, office, or backyard. Whether you want to connect simple home sensors to the Internet, or create a device that can interact wirelessly with other gadgets, this book explains exactly what you need.
Publication Date: 2011-09-29
Making Simple Robots by Making Simple Robots is based on one idea: Anybody can build a robot! That includes kids, school teachers, parents, and non-engineers. If you can knit, sew, or fold a flat piece of paper into a box, you can build a no-tech robotic part. If you can use a hot glue gun, you can learn to solder basic electronics into a low-tech robot that reacts to its environment. And if you can figure out how to use the apps on your smart phone, you can learn enough programming to communicate with a simple robot. Written in language that non-engineers can understand, Making Simple Robots helps beginners move beyond basic craft skills and materials to the latest products and tools being used by artists and inventors. Find out how to animate folded paper origami, design a versatile robot wheel-leg for 3D printing, or program a rag doll to blink its cyborg eye. Each project includes step-by-step directions as well as clear diagrams and photographs. And every chapter offers suggestions for modifying and expanding the projects, so that you can return to the projects again and again as your skill set grows.
Publication Date: 2015-03-01
Getting Started with Intel Galileo by Getting Started with the Intel Galileo gets you up and running with this new, x86-powered board that was developed in collaboration between Arduino and Intel. You'll learn how to set it up, connect it to your computer, and begin programming. You'll learn how to build electronics projects around the Galileo, and you'll explore the features and power that make it different from all the boards that came before. Developed in collaboration with the Intel Galileo team, and in consultation with members of the Arduino team, this is the definitive introduction to Intel's new board for makers.
Publication Date: 2014-04-10
Getting Started with Arduino by Arduino is the open source electronics prototyping platform that has taken the Maker Movement by storm. This thorough introduction, updated for the latest Arduino release, helps you start prototyping right away. From obtaining the required components to putting the final touches on your project, all the information you need is here! Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need is an Arduino Uno or Leonardo, along with a USB cable and an LED. The easy-to-use, free Arduino development environment runs on Mac, Windows, and Linux. In Getting Started with Arduino, you'll learn about: Interaction design and physical computing The Arduino board and its software environment Basics of electricity and electronics Prototyping on a solderless breadboard Drawing a schematic diagram Talking to a computer--and the cloud--from Arduino Building a custom plant-watering system
Publication Date: 2014-12-28
Publication Date: 2015-05-08
Getting Started with Adafruit Trinket by Arduino's ubiquity and simplicity has led to a gigantic surge in the use of microcontrollers to build programmable electronics project. Despite the low cost of Arduino, you're still committing about $30 worth of hardware every time you build a project that has an Arduino inside. This is where Adafruit's Trinket comes in. Arduino-compatible, one-third the price, and low-power, the Trinket lets you make inexpensive and powerful programmable electronic projects. Written by one of the authors of Adafruit's Trinket documentation, Getting Started with Trinket gets you up and running quickly with this board, and gives you some great projects to inspire your own creations.
Publication Date: 2014-10-17
Getting Started with Adafruit FLORA by This book introduces readers to building wearable electronics projects using Adafruit's tiny FLORA board: at 4.4 grams, and only 1.75 inches in diameter, and featuring Arduino compatibility, it's the most beginner-friendly way to create wearable projects. This book shows you how to plan your wearable circuits, sew with electronics, and write programs that run on the FLORA to control the electronics. The FLORA family includes an assortment of sensors, as well as RGB LEDs that let you add lighting to your wearable projects.
Publication Date: 2015-02-22
Best of Make by After ten years, Make: has become one of most celebrated magazines to hit the newsstands, and certainly one of the hottest reads. If you're just catching on to the Maker Movement and wonder what you've missed, this book contains the best projects and articles from the magazine. Find out what keeps Makers coming back to Make: with this assortment of DIY projects and articles selected by Make: 's editors. Learn to: Outfit your workshop and make some must-have toolsBuild electronic projects from actuators to antennaeMake things with Arduino and Raspberry PiCreate drones and robotsBuild noisemaking projects and musical instrumentsAugment your photo and video capabilitiesMake your own food, soap, ink, and more
Publication Date: 2015-08-28
Getting Started with Processing by Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics. If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an artist, this book will take you where you want to go. Updated with new material on graphics manipulation, data, and for the latest version of Processing.
Publication Date: 2015-09-26
Make - Paper Inventions by Paper is incredible stuff. It's easy to cut, but incredibly strong. It's disposable, but can last for centuries. It can stand as stiff as a board, pop up like a spring, or float like a leaf. And its invention changed the world forever. Perfect for kids, parents, and educators, Paper Inventions is a project-based book with full color illustrations, step-by-step instructions, supply lists, and templates that allow you to follow along with the book or devise something entirely new. Each chapter features new projects that will challenge and intrigue everyone, from beginning to experienced Makers. In this book, you'll learn to make: A light-up paper cat that shows how switches and sensors work An action origami robot worm Edible rice paper perfect for secret messages A space rover that moves thanks to paper machinery A paper generator that creates electricity when you tap or rub it Heat-activated paper models that fold themselves A geodesic dome big enough to crawl into--from newspaper!
Publication Date: 2015-09-26
DIY Comm and Control for Amateur Space by Radio spectrum for commanding and recording from our satellites is a shared resource with subtle hurdles. We walk the path originally paved by AMSATs to discuss the steps and licensing needed to set up and operate both a command uplink and a data download station and network. Find out how playing nicely with others maximizes your ability to get your data down.
Publication Date: 2015-06-15
Design for 3D Printing by France's Le FabShop has extensive experience testing 3D printers and creating digital models for them. From an articulated Makey Robot to a posable elephant model, Samuel N. Bernier and the rest of Le FabShop's team have created some of the most-printed designs in the 3D printing world. This book uses their work to teach you how to get professional results out of a desktop 3D printer without needing to be trained in design. Through a series of tutorials and case studies, this book gives you the techniques to turn a product idea into a 3D model and a prototype. Focusing on free design software and affordable technologies, the exercises in this book are the perfect boost to any beginner looking to start designing for 3D printing. Designing for the tool and finding a good tool to fit the design--these are at the core of the product designer's job, and these are the tools this book will help you master. Foreword by Carl Bass, Autodesk's CEO, a passionate and prolific Maker. In Design For 3D Printing, you'll: Learn the different 3D printing technologies Choose the best desktop 3D printer Discover free 3D modeling software Become familiar with 3D scanning solutions Find out how to go from a bad to a good 3D source file, one that's ready-to-print
Publication Date: 2015-10-11
3D Printing with Sketchup by
Publication Date: 2014-03-01
Beginning Design for 3D Printing by Beginning Design for 3D Printing is the full color go-to-guide for creating just about anything on a 3D printer. This book will demystify the design process for 3D printing, providing the proper workflows for those new to 3D printing, eager artists, seasoned engineers, 3D printing entrepreneurs, and first-time owners of 3D printers to ensure original ideas can be 3D printed. Beginning Design for 3D Printing explores a variety of 3D printing projects. Focus is on the use of freely available 3D design applications with step-by-step techniques that will demonstrate how to create a wide variety of 3D printable objects and illustrate the differences between splines, polygons, and solids. Users will get a deep understanding of a wide range modeling applications. They'll learn the differences between organic modeling tools, hard edge modeling, and precision, CAD-based techniques used to make 3D printable designs, practical products, and personalized works of art. Whether you are a student on a budget or a company exploring R & D options for 3D printing, Beginning Design for 3D Printing will provide the right tools and techniques to ensure 3D printing success. What you'll learn Learn the differences between the software modeling tools available for 3D printing. Understand the fundamental design concepts and definitions in the 3D modeler's toolkit. Learn the best tool for the project, and how to design 3D printable objects quickly and efficiently. Learn the differences between organic, hard edged, and precision based CAD techniques Avoid common design errors and mistakes that can lead to frustration. Ensure cost-efficient designs through optimization techniques. Create a range of objects from simple every-day designs to complex, articulated assemblies that are printable Gain an understanding of advanced procedures that exemplify how, in 3D printing, "design complexity is free". Who this book is for Beginning Design for 3D Printing is for anyone interested in essential 3D printing design techniques. This book is intended for artists, designers, engineers, students and entrepreneurs wanting to create their own original content for 3D printing. Table of Contents Chapter 1: What's Possible With 3D Printing? Chapter 2: Exploring Design Techniques for 3D Printing Chapter 3: Begin With a Box Chapter 4: Preparing the Box for 3D Printing Chapter 5: Creative Applications for Simple Shapes Chapter 6: Design Strategies for 3D Printing Chapter 7: Basic Solid Modeling Techniques Chapter 8: Organic Modeling Techniques Chapter 9: Customization Techniques Chapter 10: 3D Scanning Techniques Chapter 11: Intermediate Solid Modeling Techniques for Mechanical Connections Chapter 12: Advanced Techniques Using Blender Chapter 13: Working With 3D Printing Service Bureaus Appendix: Timeline of 3D Printing Design Milestones
Publication Date: 2015-10-06
The Maker's Manual by The Maker's Manual is a practical and comprehensive guide to becoming a hero of the new industrial revolution. It features dozens of color images, techniques to transform your ideas into physical projects, and must-have skills like electronics prototyping, 3d printing, and programming. This book's clear, precise explanations will help you unleash your creativity, make successful projects, and work toward a sustainable maker business. Written by the founders of Frankenstein Garage, which has organized courses since 2011 to help makers to realize their creations, The Maker's Manual answers your questions about the Maker Movement that is revolutionizing the way we design and produce things.
Publication Date: 2015-05-08
Arduino Bots and Gadgets by Want to build your own robots, turn your ideas into prototypes, control devices with a computer, or make your own cell phone applications? It's a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly. Gain the know-how and experience to invent your own cool gadgets. With Arduino, building your own embedded gadgets is easy, even for beginners. Embedded systems are everywhere—inside cars, children’s toys, and mobile phones. This book will teach you the basics of embedded systems and help you build your first gadget in just a few days. Each learn-as-you-build project that follows will add to your knowledge and skills. Experiment with Arduino, the popular microcontroller board Build robots and electronic projects with easy-to-follow instructions Turn your ideas into working physical prototypes Use Android phones as remote controls in your projects Work with an uncomplicated programming language created for artists, designers, and hobbyists Get everyone involved, with projects that even beginners can build
Publication Date: 2011-04-09
Raspberry Pi and AVR Projects by As an incredibly cheap, credit-card sized computer, the Raspberry Pi is breaking down barriers by encouraging people of all ages to experiment with code and build new systems and objects; and this book provides readers with inspiring and insightful examples to explore and build upon. Written for intermediate to seasoned Raspberry Pi users, this book explores four projects from around the world, explained by their makers. These projects cover five major categories in the digital maker space: music, light, games, home automation, and the Internet of Things.
Publication Date: 2014-12-01
Make: Technology on Your Time Volume 38 by Makers are always identifying ways to invent new products and hack devices to improve their lives and lifestyle. With easily accessible components, open source hardware, and hackable platforms, itâ€™s easier and more fun than ever. In MAKE Volume 38, readers will learn to build many projects, including: A Raspberry Pi-powered tablet An Arduino-driven cell phone The Sing-Along Song Devocalizer Amazing CNC furniture projects The Pocket Bot Mini Robot Arm The possibilities are endlessâ€”with the right tools and build instructions from MAKE.
Publication Date: 2014-04-04
- Make: 3D Printing: The Essential Guide to 3D Printers
- Make: Edible Inventions
- Make: Family Projects for Smart Objects
- Make: Forrest Mims' Science Experiments
- Make: Getting Started with CNC
- Make: Make It Glow
- Make: ReMaking History, Volume 1
- Make: Technology on Your Time Volume 41: Best Toys for Makers
- Make: Technology on Your Time Volume 42: 3D Printer Buyer's Guide
- Make: Technology on Your Time Volume 44: Fun with Drones!
- Make: Technology on Your Time Volume 47: The Space Issue
- Make: The Annotated Build-It-Yourself Science Laboratory
- Make: Tinkering, 2nd Edition
- Make: Zero to Maker: Learn (Just Enough) to Make (Just About) Anything
- The Makerspace Workbench: Tools, Technologies, and Techniques for Making